Attribute List
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Attribute List
Explanation on what attributes are can be found here
The list is as follows:
ALTERNATE FORM
ARMOR
ATTACK COMBAT MASTERY
CALM MIND
DEFENSE COMBAT MASTERY
DUPLICATE
MASSIVE DAMAGE
MENTAL FOCUS
TOUGH
UNIQUE ATTRIBUTE
WEALTH
The list is as follows:
ALTERNATE FORM
- Spoiler:
- COSTS: 2 Points/Level
LEVEL CAP: None
PROGRESSION: +2 Character Points to redistribute each Level
A character with Alternate Form can instantaneously transform into one other specific form. Once selected, the form cannot be altered. Alternate Form allows the character to possess a radically different body shape than his or her normal human form, and exhibit exotic physical features as well.
When first purchased, you may pick 10 stat points and redistribute them. These cannot be changed once decided. For each additional level, you may pick 2 more stat points to redistribute.
ARMOR
- Spoiler:
- COST: 5 Points
LEVEL CAP: 2
PROGRESSION: None
The Armor Attribute represents actual armored plates, or simply skin or clothing that is highly resistant to damage. It is most often found on cyborgs, androids, and powerful beings.
Armor reduces the damage that is inflicted on the character or structure. Armor reduces the damage of each attack by 10%. Adding a level to Armor raises it to 15%.
ATTACK COMBAT MASTERY
- Spoiler:
- COST: 3 Points/Level
LEVEL CAP: 5
PROGRESSION: Up the die type each level.
Attack Combat Mastery denotes either an innate “killer instinct” or the character’s intimate knowledge of a wide range of offensive combat techniques covering all aspects of armed and unarmed encounters .
Add 2d4(12) to your attack.
CALM MIND
- Spoiler:
- COSTS: 3 Points/Level
LEVEL CAP: None
PROGRESSION: +5 Special Defense each level
A character with Calm Mind is able to more easy deal with special, magical and mental attacks through training to keep a calm and clear mind.
DEFENSE COMBAT MASTERY
- Spoiler:
- COST: 3 Points/Level
LEVEL CAP: 5
PROGRESSION: Up the die type each level.
Defense Combat Mastery denotes either an innate “danger instinct,” or the character’s intimate knowledge of a wide range of defensive combat techniques covering all aspects of armed and unarmed encounters.
Add 2d4(12) to your defense rolls.
DUPLICATE
- Spoiler:
- COST: 3 Points/Level
LEVEL CAP: 4
PROGRESSION: +1 duplicate each Level
A character with this ability can create one or more independent, self-aware duplicates of him or herself. The duplicate is not under the character’s control, but will act in a manner consistent with the original character. Multiple duplicates can be in existence at any time, but creating them requires one turn. They will vanish if struck in combat. You may only use this once per battle.
Start with 1 duplicate.
MASSIVE DAMAGE
- Spoiler:
- COST: 5 Points/Level
LEVEL CAP: 2
PROGRESSION: None
A character with the Massive Damage Attribute knows precisely how and where to hit any opponent in order to inflict incredible amounts of damage.
This knowledge can be applied to all forms of physical combat including armed, unarmed, martial arts, and ranged weapons, as well as Special Attacks such as energy blasts, magical spells that inflict damage.
You gain an additional 10% damage for all damage you inflict. If you add a level to Massive Damage, increase it to 15% bonus.
MENTAL FOCUS
- Spoiler:
- COSTS: 3 Points/Level
LEVEL CAP: None
PROGRESSION: +5 Special Attack each level
With a determined, focused mind, the character is able to deal more powerful special, magical and mental attacks than without.
TOUGH
- Spoiler:
- COST: 4 Points/Level
LEVEL CAP: None
PROGRESSION: +20 Health Points each Level
Possessing this Attribute increases the Health Points of the character, allowing him or her to withstand more damage in combat.
UNIQUE ATTRIBUTE
- Spoiler:
- COST: 1-10 Points/Level
LEVEL CAP: Variable
PROGRESSION: Variable
You may also create your own attribute at the Admins discretion.
WEALTH
- Spoiler:
- COST: 3 Points/Level
LEVEL CAP: 5
PROGRESSION: Gain 10% more money each level.
The character is more financially stable than an average person. This
will allow him or her to easily acquire commercially available goods.
Last edited by Admin on Sat Jan 17, 2009 4:46 am; edited 7 times in total
Aru- Admin
- Number of posts : 109
Weapon : Gilgamesh
Points : 109
Registration date : 2009-01-12
Character sheet
Health Points:
(251/251)
Health Points 2:
(0/0)
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