Character Creation Guide.

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Character Creation Guide.

Post by Aru on Mon Jan 12, 2009 11:02 pm

Admin's note: We will be using a starting character point value of 30. You will be spending these points on stats as detailed below.

STEP 1: TALK TO THE ADMINS

Ask for clarification of any rule modifications the Admins plan to use as well as any background restrictions on your character. If you have any game preferences involving issues such as combat intensity, maturity level, or drama versus comedy ratio, let the Admins know about them. Help the Admins create the game that you all want to play.

STEP 2: DEVELOP CHARACTER OUTLINE

A character outline is a broad concept that provides you with a frame on which to build your character. It is not fully detailed; there is no need for you to concern yourself with the character’s specific skills, powers, or background details at this stage. Use the game boundaries established in your discussion with the Admins as the starting point for your character and build your outline on that foundation. Discuss your character ideas with the Admins to ensure your character will work with those of the other players and with the overall themes and focus of the game.

WHAT HELPS DEFINE THE CHARACTER?
You should decide on the character’s age and sex, determine a broad archetype for his or her personality, and sketch an idea of ethnic and social background. On the other hand, it is equally important that a character have room to grow beyond your initial concept. A character that you have spent hours perfecting and detailing may quickly become stagnant and uninteresting once play begins. A good character outline usually focuses on one or two main personality traits and leaves plenty of room for you to explore and develop the character into a fully rounded personality over time. Although the starting archetype should be an integral part of the character, it should not rule all of his or her actions. At some point during the game, your pacifistic martial artist may be driven to an act of vengeance, or your angstridden vigilante may finally discover a cause in which to believe. As long as these developments proceed naturally from events in the game, they should be a welcome part of the role-playing experience.

STEP 3: ASSIGN STATS


We'll be using 3 Stats in this Roleplay:
STRENGTH STAT
This stat governs your characters strength. It directly augments your attack and to a lesser extent your special attack.

ENDURANCE STAT
The endurance stat governs your characters defensive capabilities. It augments your defense and to a lesser extent your special defense

SPECIAL STAT
The special stat represents a wide variety of things. It affects your characters ability in the arts. It directly augments your special attack and special defense.

Your starting Character Points(you start with 30 points) are used to purchase Stats. You must decide how to divide these Points amongst the character’s Strength, Endurance, and Special Stats. At least 1 Character Point must be assigned to each Stat.

STEP 4: ASSIGN ATTRIBUTE
The three Stats represent your character’s basic abilities, but his or her more specific acquired or innate talents and abilities are known as Attributes. Each character starts with 1 attribute. You will be getting more as you gain levels.

There are many different Character Attributes, each representing a particular talent or special ability. Most Attributes are rated with a Level from 1 to X, though Attributes can be extended beyond Level X with the Admin’s permission. A few Attributes are restricted to only a specific number of Levels. Acquiring an Attribute or increasing it in Level requires the expenditure of one or more Character Points depending on the Attribute’s Character Point cost per Level. Through Attributes, you define your character’s unique capabilities compared to other individuals.

A list of attributes an be found here

MODIFYING ATTRIBUTES AND ADJUSTING POINT COSTS
Players may occasionally find that an Attribute does not exactly match their concepts of how a particular power or capability should function. The Admin (and, with Admin permission, the players) may redefine the effects of existing Attributes to better suit particular character concepts. If the Admins feels a changed effect makes the Attribute significantly more or less powerful, they may alter its Point cost to reflect this.


Last edited by Aru on Fri Jan 23, 2009 11:37 am; edited 14 times in total
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Aru
Admin

Number of posts : 109
Weapon : Gilgamesh
Points : 109
Registration date : 2009-01-12

Character sheet
Health Points:
251/251  (251/251)
Health Points 2:
0/0  (0/0)

View user profile http://reddawnrpg.forumotion.com

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Re: Character Creation Guide.

Post by Aru on Tue Jan 13, 2009 12:07 am

STEP 5: CALCULATE DERIVED VALUES
Calculate the character’s Derived Values. These numbers are based directly on the Strength, Endurance, and Special Stats and thus do not afford any choices of Point distribution.

COMBAT VALUE
This value governs all facets of physical conflict including your character’s abilities in attacking, defending, and delivering damage. A higher Combat Value
reflects fighting spirit and an increased knowledge of all physical combat forms: armed, unarmed, martial arts and ranged weapons. There are two separate
components of the Combat Value — Attack and Defense.

To calculate the base Attack Combat Value, you add strength, any modifiers and your dice rolls:
STR+ MODIFIERS + 3d8
The base Defense Combat Value is calculated by adding endurance, any modifiers and your dice rolls:
END + MODIFIERS + 3d6


SPECIAL VALUE
This value governs your capabilities in handling magical, mental and other special attacks and defenses. A higher Special Value reflects a honed mind and a high spiritual power. There are two components of the Special Value — Attack and Defense.

To calculate the Special Attack Value, you add your special, half your attack, any modifiers and the arts roll:
Special + 1/2 STR + MODIFIERS + Dice roll from Art
To calculate the Special Defense Value, you add your special, half your defense, any modifers and any arts bonus:
Special + 1/2 DEF + MODIFIERS + Bonus from Art


HEALTH POINTS
This Derived Value dictates the amount of physical damage your character’s body can sustain before it ceases to function (for example, your character is knocked unconscious or even dies). Damage delivered in combat are subtracted from your character’s current Health Point total. If the total ever falls below zero, the character is rendered unconscious and may die if he or she does not receive medical attention.
The base number of Health Points is equal to the sum of 3 times your endurance, your strength and your special:
3x endurance + strength + special


SHOCK VALUE
If a character suffers an amount of damage equal to his or her Shock Value, there is a danger that the character will be stunned.

The Shock Value is equal to the character’s maximum Health Points divided by 5.
([Health Points] ÷ 5).
avatar
Aru
Admin

Number of posts : 109
Weapon : Gilgamesh
Points : 109
Registration date : 2009-01-12

Character sheet
Health Points:
251/251  (251/251)
Health Points 2:
0/0  (0/0)

View user profile http://reddawnrpg.forumotion.com

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Re: Character Creation Guide.

Post by Aru on Mon Jan 19, 2009 10:32 pm

What I need from you in a PM titled Character Sheet:

  • Your name
  • Your stats and attribute choice
  • Your characters goals in participating in tournaments
  • Your weapon of choice
  • Any backstory you feel the need to include
  • The reason you have joined this team


Last edited by Aru on Wed Jan 21, 2009 10:49 pm; edited 1 time in total
avatar
Aru
Admin

Number of posts : 109
Weapon : Gilgamesh
Points : 109
Registration date : 2009-01-12

Character sheet
Health Points:
251/251  (251/251)
Health Points 2:
0/0  (0/0)

View user profile http://reddawnrpg.forumotion.com

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Re: Character Creation Guide.

Post by Aru on Wed Jan 21, 2009 3:54 pm

Added note: All characters start with 100 credits, unless you have the wealth attribute in which you start with 110.
avatar
Aru
Admin

Number of posts : 109
Weapon : Gilgamesh
Points : 109
Registration date : 2009-01-12

Character sheet
Health Points:
251/251  (251/251)
Health Points 2:
0/0  (0/0)

View user profile http://reddawnrpg.forumotion.com

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